CAR
132: Procedural Composition
A new course in the expanding
curriculum of the Computer Art program within
the Department of Transmedia at
Syracuse University, Procedural
Composition is
an introduction to creating visual art through
procedural thinking and programming techniques.
Using the java-based application known as Processing,
students gain the ability to think abstractly,
problem solve, and express ideas in ways
that are enhanced and amplified through
various facets of computer code. A valuable
addition to this course is the cross-discipline
collaboration with the Mathematics department
from the College of Arts and Sciences. Throughout
the semester, special topics covering math
techniques directly applicable to class assignments
are presented by guest lecturers. [Class web site] [Student
work]
CAR 231: Introduction
to Computer Art
Introduction to Computer
Art, a studio art course offered by the
Department of Transmedia at Syracuse University,
explores the fundamentals of
making art with computers in regards to specifics
of time and interactivity. Students
learn aspects of the most common applications
used by digital media artists, including: Photoshop,
Dreamweaver, Flash and Director as well as the
Macintosh operating system. The computer is explored
like any other art medium and serves as a tool
for creation. Although there is a strong technical
introduction to multiple software applications,
emphasis remains on the creation and development
of conceptual works of artistic expression. [Student
work]
CAR 232: Introduction to 3D
Animation
A continuation
of the undergraduate
Computer Art
BFA program within
the Department
of Transmedia at Syracuse University, Introduction
to 3D Animation covers basic animation
principles with primary focus on modeling
practices within a three dimensional computer
environment. Students create digital
compositions in a fine art context using Newtek's
LightWave modeling and layout software. CAR 232
focuses on the concepts, aesthetics, processes,
and practice of creating 3D computer graphics.
Methods of instruction consist of lectures,
demonstrations, film/video presentation, studio
assignments, in-class lab time, and group critiques. [Student
work]
CAR 233: 2D Computer Gaming
Computer Art 233 covers the fundamentals of two-dimensional game design and programming as a means to strategically communicate numerous topics of cultural importance and individual expression. Students will explore syntax and computational methods of using Flash ActionScript 3.0 associated with the practice of programming, user interaction, interface design, project management, time management, documentation and teamwork in the creation of 2D computer games delivered primarily through the web browser. [Class web site]
CAR 430: Computer Art Seminar
Computer Art 430, is an advanced level course
that provides the upper level Computer Art
BFA student the opportunity to explore the
experimental, media art artistic practices
in order to realize an ambitious studio project
utilizing computer and electronic technologies.
Students will gain valuable experience through
the entire creative process including concept development, proposal
writing, production scheduling, strategy, research,
presentation, documentation, exhibition, relevant
artistic techniques and technological necessity.
Weekly discussions on a variety of art, cultural
and media topics will occur, as will presentations of project development. [Class web site]
CAR 530: Physical Computing
Designed to explore basic HCI (human-computer interaction), Computer Art 530 specifically explores how humans communicate through computers yet is most concerned with the methods in which humans express themselves physically. Students examine how physical computing interprets and converts human input into data through microcontrollers which allows the artist to express ideas through numerous sensory stimulus, natural curiosity, instincts and energy released from the body. In addition to the introduction of necessary software, hardware and languages such as Max/MSP/Jitter, Processing and ActionScript, the Teleo, Make and Arduino microcontrollers, associated modules/sensors/motors and basic electronics are also covered. Recent developments within the art world concerning physical computing and its contributions to social awareness, activism and cultural reflection are also discussed. [Class web site]
CAR 530: Web-based Art
Computer Art 530: Web-based Art, studies the use of the Internet and authoring of web pages to create works of self-expression. Although technical topics such as low-resolution optimization, motion graphics, vector graphics, raster graphics, HTML/CSS/JavaScript programming and domains/servers will be covered, the primary goal of the course is to utilize these techniques as an interdisciplinary practice for art making. CAR 530 is designed to transform numerous concepts such as identity, narrative, activism and formalism and into web-based art forms through numerous software applications including Photoshop, Fireworks, Flash and Dreamweaver. [Summer 2008]
SA 161: Photography I
Studio Art 161: Photography I, is a course at Cazenovia College designed to provide students with the basic technical skills and conceptual background of black and white photography within an artistic context. Students learn basic 35mm SLR (single lens reflex) manual camera operation, film exposure and processing, printing techniques, darkroom procedures and edict, photography presentation and artistic critique. Students will also improve the ability to analyze and interpret photography within an historical and contemporary approach. [Student
Work]
PHO 111: Digital Photography
This non-majors course offered at Onondaga Community College is designed to cover the basics of digital photography. Students are introduced to the digital camera and its functions offering a better understanding of the terminology, requirements and limitations of digital imagery. The course will cover issues of composition, design, color theory as well as history of photography to help students work creatively with their digital cameras. Students will be introduced to image editing software for color correction, image manipulation, and digital output. Projects will involve a range of subject matter in an artistic context including portraiture, landscape, form and photo illustration. [Student
Work]
Web Design I: Introduction
to Dreamweaver
The basic principles of web design and
production using Macromedia Dreamweaver is
covered in this class offered by Light Work/Community
Darkrooms. Students learn the challenges
of web design, how to plan
a web site project, become
familiar with the Dreamweaver environment,
and create web pages using tables, importing
graphics, formatting text, adding links, and
uploading files to a remote server.
Web Design II: Expanding Dreamweaver
Also offered by Light Work/Community Darkrooms, Web Design II expands the student's knowledge
of web design and Macromedia Dreamweaver
by developing web sites further than just the
basics. Students learn advanced web design
techniques
such
as navigation strategies, accessibility,
effective use of media, CSS, forms,
browser detection, meta data and DHTML.
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