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CAR 131

CAR 132

CAR 232

CAR 233

CAR 430

CAR 430

CAR 530

CAR 530

CAR 530

SA 161

PHO 111

   
Teaching ::..  
   

CAR 131: Introduction to Multimedia
Introduction to Multimedia, a studio art course within the Computer Art program at Syracuse University, explores the fundamentals of art making using technology and software with the specifics of time and interactivity. While students learn technical aspects of applications such as Photoshop, Illustrator, Dreamweaver and Flash, the computer is used like any other art medium with emphasis remaining on the creation of conceptual artworks.  [ Student work ]


CAR 132: Procedural Composition
A new course in the expanding curriculum of the Computer Art program within the Department of Transmedia at Syracuse University, Procedural Composition is an introduction to creating visual art through procedural thinking and programming techniques. Starting with Processing, an open-source programming environment, and moving onto Flash ActionScript, students gain the ability to think abstractly, problem solve, and express ideas in ways that are enhanced and amplified through various facets of computer code all within an art context.  [ Student work ]


CAR 232: Introduction to 3D Animation
A continuation of the Computer Art BFA program at Syracuse University, Introduction to 3D Animation covers basic modeling and animation techniques with the objective to conceptualize and create visual art within a three-dimensional computer environment. Through the primary use of LightWave 3D, students focus on the concepts, aesthetics and practice of creating 3D computer art in relation to the principles of character development, narrative and composition.  [ Student work ]


CAR 233: 2D Computer Gaming
Expanding on the fundamentals of programming covered in CAR 132, 2D Computer Gaming focuses on two-dimensional game design, production and programming as a means to strategically communicate numerous topics of personal artistic expression. Students explore syntax and computational techniques of using Flash ActionScript 3.0 associated with the practice of programming, user interaction, interface design, project management, time management, documentation and teamwork in the creation of 2D interactive art delivered through the web browser.  [ Student work ]


CAR 430: Computer Art Seminar
Computer Art Seminar is an advanced level course providing the upper level Computer Art BFA student the opportunity to explore and develop their artistic practice in order to realize an ambitious studio project(s) utilizing computer and electronic technologies. Students gain valuable experience through the entire creative process including concept development, proposal writing, scheduling, research, production strategies, presentation, documentation, exhibition and relevant artistic techniques. Weekly discussions on a variety of art, cultural and media topics will occur, as will periodic updates and formal presentations of project development.  [ Student work ]


CAR 530: Web-based Art
Computer Art 530: Web-based Art, studies the use of the Internet and authoring of web pages to create works of self-expression. Although technical topics such as low-resolution optimization, motion graphics, vector graphics, raster graphics, HTML/CSS/JavaScript programming and domains/servers will be covered, the primary goal of the course is to utilize these techniques as an interdisciplinary practice for art making. CAR 530 is designed to transform numerous concepts such as identity, narrative, activism and formalism and into web-based art forms through numerous software applications including Photoshop, Fireworks, Flash and Dreamweaver.   [ Student work ]


CAR 530: Physical Computing
Exploring concepts of HCI (human-computer interaction), Physical Computing allows the digital artist to communicate ideas through sensory stimulus, natural curiosity, instincts and energy released from the body. With a hands-on approach to creating interactive installations, students examine how physical computing interprets and responds to data, primarily through micro controllers, resulting in numerous forms of compelling responses. In addition to necessary software and technology such as Max/MSP/Jitter and Processing; the Teleo, Make and Arduino micro controllers; associated modules, sensors, motors; and basic electronics are also covered.  [ Student work ]


SA 161: Photography I
An introductory course at Cazenovia College, Studio Art 161 is designed to teach students basic technical skills and the conceptual background of black and white fine art photography. Students learn basic 35mm SLR camera operation, film exposure and processing, printing techniques, darkroom procedures and edict, photography presentation and artistic critique. Students also practice how to analyze and interpret contemporary photography in regards to visual art.  [ Student work ]


PHO 111: Digital Photography

Photography 111 is course for non-majors offered by Onondaga Community College covering the basics of digital photography. Students are introduced to the digital camera and its functions offering a better understanding of the terminology, requirements and limitations of digital imagery. Topics of composition, design, color theory and the history of photography help students to conceptualize and create digital artworks. Students are also introduced to image editing software for color correction, image manipulation, and digital output. Projects focus on a range of subject matter including portraiture, landscape, narrative and fantasy.  [ Student work ]


Web Design I: Introduction to Dreamweaver

The basic principles of web design and production using Photoshop, Fireworks and Dreamweaver are covered in Web Design I offered by Light Work / Community Darkrooms. Students explore the techniques of web design learning how to plan a web site, navigate through the Dreamweaver environment, create web pages; create, optimize and import graphics, format text, add links, and upload files to a web server.


Web Design II: Expanding Dreamweaver

Also offered by Light Work / Community Darkrooms, Web Design II expands the student's knowledge of web design and production using Photoshop, Fireworks and Dreamweaver by developing a web site with both rich content and intuitive design. Students learn advanced web design techniques such as navigation strategies, accessibility, effective use of image and media objects, CSS layout, forms, SEO and DHTML.