Sage College, Department of Visual Arts – Albany, NY
ART 110: Visualization I
One of the first classes required by the Department of Visual Arts, Visualization I teaches students critical thinking skills and concept development to unlock creative potential.
GDN 201: Type & Design I [ Student work ]
Type & Design I includes the history of type and an introduction to the concepts of typography in design. Students explore type as an element of design, using both letterforms and layout; and learn an effective design process to express time, emotion, and attitude in graphic design.
GDN 217: Digital Imaging I [ Student work ]
Digital Imaging I is an introductory course designed to explore the use of technology and software as creative tools for art making. Students develop critical thinking skills, creative problem solving, conceptual development and digital art production.
GDN 305: Interactive Design I [ Student work ]
Interactive Design I is an in-depth introduction to web design. Students learn a variety of techniques and methods for creating interactive web sites using HTML/XHTML, Javascript, and CSS. Emphasis is placed on the proper use of technology to create sites that are both aesthetically pleasing and structurally sound.
GDN 306: Interactive Design II [ Student work ]
Interactive Design II continues to develop interactive design skills with an emphasis on non-linear multimedia design and animation for the web. Students work with multimedia software to design and program rich media and interactive applications incorporating sound and animation.
GDN 348: Topics: Data Visualization
A new topics course within the Graphic Design program, Data Visualization is an initiation to the fundamental principles and methods for visualizing data within an information graphics context. The process of data mining, research, procedural thinking and computational formatting techniques are discussed to create unique visual representations that aid in the comprehension of complex data.
GDN 405/406: Senior Capstone I & II [ In progress ]
The Senior Capstone is a year-long, self-initiated thesis project for senior art and design students. The course begins with the intense research and the development of a project brief which becomes the foundation for a major body of work. Faculty work closely with students to guide the progression and development of the project through individual meetings, group critiques, formal presentations and and research activities.
GDN 415: Motion Graphics [ In progress ]
A new course within the Department of Visual Arts at Sage College of Albany, Motion Graphics explores the fundamentals of contemporary motion graphics and rhythms inherent to and imposed upon objects. Topics include the integration and exploration of audio and video, use of time-based art to enhance storytelling, poetry in motion, video special effects and advertising.
Syracuse University, College of Visual & Performing Arts – Syracuse, NY
CAR 131: Introduction
to Multimedia [ Student work ]
Introduction to Multimedia explores the fundamentals of
art making using technology and software with the specifics
of time and interactivity. While students
learn technical aspects of applications
such as Photoshop,
Illustrator, Dreamweaver and Flash, the computer is used
like any other art medium with emphasis remaining on the creation
of conceptual artworks.
CAR
132: Procedural Composition [ Student work ]
A new course in the expanding
curriculum of the Computer Art program within
the Department of Transmedia at
Syracuse University, Procedural
Composition is
an introduction to creating visual art through
procedural thinking and programming techniques.
Starting with Processing, an open-source programming environment, and moving onto Flash ActionScript,
students gain the ability to think abstractly,
problem solve, and express ideas in ways
that are enhanced and amplified through
various facets of computer code all within an art context.
CAR 232: Introduction to 3D
Animation [ Student work ]
A continuation
of the
Computer Art
BFA program at Syracuse University, Introduction
to 3D Animation covers basic modeling and animation
techniques with the objective to conceptualize and create visual art within a three-dimensional computer environment. Through the primary use of LightWave 3D, students
focus on the concepts, aesthetics
and practice of creating 3D computer art in relation to the principles of character development, narrative and composition.
CAR 233: 2D Computer Gaming [ Student work ]
Expanding on the fundamentals of programming covered in CAR 132, 2D Computer Gaming focuses on two-dimensional game design, production and programming as a means to strategically communicate numerous topics of personal artistic expression. Students explore syntax and computational techniques of using Flash ActionScript 3.0 associated with the practice of programming, user interaction, interface design, project management, time management, documentation and teamwork in the creation of 2D interactive art delivered through the web browser.
CAR 430: Computer Art Seminar [ Student work ]
Computer Art Seminar is an advanced level course
providing the upper level Computer Art
BFA student the opportunity to explore and develop their
artistic practice in order to realize an ambitious studio project(s)
utilizing computer and electronic technologies.
Students gain valuable experience through
the entire creative process including concept development, proposal
writing, scheduling, research, production strategies,
presentation, documentation, exhibition and relevant
artistic techniques. Weekly discussions on a variety of art, cultural and media topics will occur, as will periodic updates and formal presentations of project development.
CAR 530: Web-based Art [ Student work ]
Computer Art 530: Web-based Art, studies the use of the Internet and authoring of web pages to create works of self-expression. Although technical topics such as low-resolution optimization, motion graphics, vector graphics, raster graphics, HTML/CSS/JavaScript programming and domains/servers will be covered, the primary goal of the course is to utilize these techniques as an interdisciplinary practice for art making. CAR 530 is designed to transform numerous concepts such as identity, narrative, activism and formalism and into web-based art forms through numerous software applications including Photoshop, Fireworks, Flash and Dreamweaver.
CAR 530: Physical Computing [ Student work ]
Exploring concepts of HCI (human-computer interaction), Physical Computing allows the digital artist to communicate ideas through sensory stimulus, natural curiosity, instincts and energy released from the body. With a hands-on approach to creating interactive installations, students examine how physical computing interprets and responds to data, primarily through micro controllers, resulting in numerous forms of compelling responses. In addition to necessary software and technology such as Max/MSP/Jitter and Processing; the Teleo, Make and Arduino micro controllers; associated modules, sensors, motors; and basic electronics are also covered.
Cazenovia College, Division of Art & Design – Cazenovia, NY
SA 161: Photography I [ Student work ]
An introductory course at Cazenovia College, Studio Art 161 is designed to teach students basic technical skills and the conceptual background of black and white fine art photography. Students learn basic 35mm SLR camera operation, film exposure and processing, printing techniques, darkroom procedures and edict, photography presentation and artistic critique. Students also practice how to analyze and interpret contemporary photography in regards to visual art.
Onondaga Community College, Photography Department – Syracuse, NY
PHO 111: Digital Photography [ Student
work ]
Photography 111 is course for non-majors offered by Onondaga Community College covering the basics of digital photography. Students are introduced to the digital camera and its functions offering a better understanding of the terminology, requirements and limitations of digital imagery. Topics of composition, design, color theory and the history of photography help students to conceptualize and create digital artworks. Students are also introduced to image editing software for color correction, image manipulation, and digital output. Projects focus on a range of subject matter including portraiture, landscape, narrative and fantasy.
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